Facebook Credits Now Available

Hello mobsters –

You may have noticed that the Godfather page looks a little bit different today. We removed a lot of extra text, added some large gold and green buttons, and more clearly display the prices on the page. But more importantly, Mob Wars now uses Facebook Credits. Facebook Credits are a form of premium currency that is specific to your Facebook account, and that can be used on any Facebook game that accepts them. Just like Mob Wars uses “Favor Points” as its premium currency, Facebook uses these “credits.” Starting on July 1st, all games on Facebook are required to switch to Facebook Credits as their only form of in-game currency*.

So what does this mean for you? Well, not much really changes…the prices, point values, and payment methods are all the same. However, there is now one extra step between you and your points. Instead of just buying your Godfather Points directly like before, now you have to buy Facebook Credits, which are then converted into Godfather Points for use in Mob Wars. So, when purchasing points you will see an extra Facebook dialog box that looks like this:

(Click to Enlarge)

So the advantage of using these points to you, as a player, is the option to spend the Facebook Credits that you have purchased in any game that you want. Also, you can save your payment information on Facebook so that it makes it a little easier to get through the purchase process. We hope you enjoy how Facebook Credits are now integrated into Mob Wars! If you have any comments or questions, feel free to post and let us know! Thank you!

*If you would like to learn more about this, you can read Facebook’s message to developers or the detailed write-up on effects of credits over at Inside Facebook.

Mob Wars Migration to iFrame

For the past few weeks, the Mob Wars team has been going through the process of converting large amounts of Mob Wars code to a new format in order to comply with new standards set forth by Facebook. Mob Wars has now been converted into an “iframe” application. Early on Tuesday morning, we took the game offline to finalize this change. Even though not much has changed visually, there have been massive changes behind the scenes to how the game works. The good news is that with this now out of the way, we can now work on changes that will have more of an effect on the game itself.

So, what does this update mean? The way Mob Wars communicates with Facebook and your browser is now different than it was before. You will notice the following changes to the game in the future:

Positives:
– These updates lay the groundwork that will give us the ability to add new features and content to the game that were previously impossible to accomplish.
– Friend invites, wall posts, and gifting will be improved and made simpler.
– Scripting and Automated play severely reduced
– Now able to integrate Facebook Credits (Coming soon!)

Negatives:
– old toolbars will no longer work, they will require updates to function.
– account transfers no longer possible (any account which was transferred previously will still work correctly)
– temporary increase in bugs. We will get these fixed as they are reported. (please report any bugs here: mobwarssupport.bob@gmail.com)

Other Changes:
– The way in which Facebook sends out application requests has changed. Now, you can sort friends by all friends, friends who play Mob Wars, or friends who do not play Mob Wars. (Click image below to enlarge)

– Mob Wars no longer needs to reload the entire FB page when you change between the pages in the game.

New boss: Miyoko Concept Art

A while back, we ran a “Create a boss” competition in the forums. For those that do not remember, you can check out the original thread here: http://bit.ly/9TGUNJ. While our Dev team has been working very hard on updating the Mob Wars “back end” (more on this later this month), the artists have been getting creative with one of the winning boss submissions, posted by 7anafi (http://bit.ly/bxnMP0). Check out these early sketches of Miyoko, the next boss in line:

Miyoko Concept Art

Artist: Thomas Garbarini (Click Image to Enlarge)